Friday, October 1, 2010

Skytrain

Well, it's done. I've elevated my entire track. It took a bunch of work, but I should be somewhat safer from monsters and general animal interruption now. It also looks a lot more impressive than it did before:

Once again, when the track was all finished and ready to go, I took a test ride. I made it all the way from my respawn train station to the base of my enormous uphill aqueduct and then the train stopped. I turned around and  saw that my train engine had run out of coal! This was highly unexpected. Everything I'd seen so far had made me believe that the train would continue to run endlessly. I guess I was being naive.
This is going to cause some problems for me.
1. My automatic system at the respawn train station requires that the trains be powered. If my engine runs out of steam while it's waiting for an occupant, it won't be auto-delivered. That's not a huge deal, but it's not great.
2. Powered mine carts will travel in the direction you're facing when you feed them more coal... but they can only push other carts. This means during my trips I'm going to be in front of the engine. If my engine stops part way through my trip I'm going to have to get out and re-power the engine. But with my new elevated track, that's going to be a problem. I mean, look how long this thing is!


So, I guess I'm going to have to break down and utilize some of the game's glitches to do what I need done. There's something called mine cart boosting which allows me to use other mine carts on parallel tracks to power my mine cart. This is what my first booster station looks like:

This is in the cave behind the waterfall. It provides one track with boost for each direction. It's impossible to explain in pictures and text, but this video explains things comprehensively.

I'm going to need a lot more iron for train tracks.

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